04/05/08

File: zz_comm_beta.pk4
Mapname: Comm Link (Beta)
Author: zig-zag - painelements@myway.com


==Description: Map for Enemy Territory:Quake Wars

"The GDF must fight their way into a Strogg fort and disable their communications equipment "

==Instructions:
Extract and place zz_comm_beta.pk4 into "id Software\Enemy Territory - QUAKE Wars\base" directory, and comm_lit.mega into "id Software\Enemy Territory - QUAKE Wars\base\megatextures" directory.


-Gamemodes supported: Objective, Stopwatch

-Bot support: Yes


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Notes:

This is a beta, but should be relatively bug-free. Please report bugs here: painelements@myway.com

Only English localization is provided, other languages will get errors for objective messages and locations. If anyone wants to provide me with translations for specific languages, I will gladly include them into the final release.

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Changes since pre-beta3:

-More cover for incoming GDF at first objective 
-Clipped mountain around back side to block access before hack phase (sorry base-jumpers)
-Added a ladder outside forward spawn to give GDF some roof access after Hack phase
-Fixed non-solid models
-New megatexture
-Added stuff system (grass)
-Fixed Localization errors (English only)
-Added location markers (English only)
-Put details in LOD groups for optimization
-Added endgame camera
-Few other minor bugs
-Some more bot stuff


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Changes since Ver.2:

-New objective added! Extra comm hub to blow on platform next to Strogg first spawn
-Fixed jumping over fence exploit (for real this time, I swear)
-Redesigned Communication Hubs
-Redesigned front hack objective area
-Move first Strogg spawn back
-Change Strogg respawn time to 25 seconds for hacking phase
-Added sound cue voice-overs for objectives
-Finalized localization
-New megatexture (8192 resolution), but still a crude 10 min job (there's an "invalid surface parm" error at map load).
-Added ambient sound
-Minor detail work
-Some Bot stuff
-Filesize is now 30MB due to new megatexture, but it won't show up black on low shader setting anymore.

